FutureTask只实现RunnableFuture接口:
该接口继承了java.lang.Runnable和Future接口,也就是继承了这两个接口的特性。
1.可以不必直接继承Thread来生成子类,只要实现run方法,且把实例传入到Thread构造函数,Thread就可以执行该实例的run方法了( Thread(Runnable) )。
2.可以让任务独立执行,get获取任务执行结果时,可以阻塞直至执行结果完成。也可以中断执行,判断执行状态等。
FutureTask是一个支持取消行为的异步任务执行器。该类实现了Future接口的方法。
如: 1. 取消任务执行
2. 查询任务是否执行完成
3. 获取任务执行结果(”get“任务必须得执行完成才能获取结果,否则会阻塞直至任务完成)。
注意:一旦任务执行完成,则不能执行取消任务或者重新启动任务。(除非一开始就使用runAndReset模式运行任务)
FutureTask支持执行两种任务, Callable 或者 Runnable的实现类。且可把FutureTask实例交由Executor执行。
源码部分(很简单):
public class FutureTask<V> implements RunnableFuture<V> { /* * Revision notes: This differs from previous versions of this * class that relied on AbstractQueuedSynchronizer, mainly to * avoid surprising users about retaining interrupt status during * cancellation races. Sync control in the current design relies * on a "state" field updated via CAS to track completion, along * with a simple Treiber stack to hold waiting threads. * * Style note: As usual, we bypass overhead of using * AtomicXFieldUpdaters and instead directly use Unsafe intrinsics. */ /** * The run state of this task, initially NEW. The run state * transitions to a terminal state only in methods set, * setException, and cancel. During completion, state may take on * transient values of COMPLETING (while outcome is being set) or * INTERRUPTING (only while interrupting the runner to satisfy a * cancel(true)). Transitions from these intermediate to final * states use cheaper ordered/lazy writes because values are unique * and cannot be further modified. * * Possible state transitions: * NEW -> COMPLETING -> NORMAL * NEW -> COMPLETING -> EXCEPTIONAL * NEW -> CANCELLED * NEW -> INTERRUPTING -> INTERRUPTED */ private volatile int state; private static final int NEW = 0; private static final int COMPLETING = 1; private static final int NORMAL = 2; private static final int EXCEPTIONAL = 3; private static final int CANCELLED = 4; private static final int INTERRUPTING = 5; private static final int INTERRUPTED = 6; /** The underlying callable; nulled out after running */ private Callable<V> callable; /** 用来存储任务执行结果或者异常对象,根据任务state在get时候选择返回执行结果还是抛出异常 */ private Object outcome; // non-volatile, protected by state reads/writes /** 当前运行Run方法的线程 */ private volatile Thread runner; /** Treiber stack of waiting threads */ private volatile WaitNode waiters; /** * Returns result or throws exception for completed task. * * @param s completed state value */ @SuppressWarnings("unchecked") private V report(int s) throws ExecutionException { Object x = outcome; if (s == NORMAL) return (V)x; if (s >= CANCELLED) throw new CancellationException(); throw new ExecutionException((Throwable)x); } /** * Creates a {@code FutureTask} that will, upon running, execute the * given {@code Callable}. * * @param callable the callable task * @throws NullPointerException if the callable is null */ public FutureTask(Callable<V> callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; this.state = NEW; // ensure visibility of callable } /** * Creates a {@code FutureTask} that will, upon running, execute the * given {@code Runnable}, and arrange that {@code get} will return the * given result on successful completion. * * @param runnable the runnable task * @param result the result to return on successful completion. If * you don't need a particular result, consider using * constructions of the form: * {@code Future<?> f = new FutureTask<Void>(runnable, null)} * @throws NullPointerException if the runnable is null */ public FutureTask(Runnable runnable, V result) { this.callable = Executors.callable(runnable, result); this.state = NEW; // ensure visibility of callable } //判断任务是否已取消(异常中断、取消等) public boolean isCancelled() { return state >= CANCELLED; } /** 判断任务是否已结束(取消、异常、完成、NORMAL都等于结束) ** public boolean isDone() { return state != NEW; } /** mayInterruptIfRunning用来决定任务的状态。 true : 任务状态= INTERRUPTING = 5。如果任务已经运行,则强行中断。如果任务未运行,那么则不会再运行 false:CANCELLED = 4。如果任务已经运行,则允许运行完成(但不能通过get获取结果)。如果任务未运行,那么则不会再运行 **/ public boolean cancel(boolean mayInterruptIfRunning) { if (state != NEW) return false; if (mayInterruptIfRunning) { if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING)) return false; Thread t = runner; if (t != null) t.interrupt(); UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state } else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED)) return false; finishCompletion(); return true; } /** * @throws CancellationException {@inheritDoc} */ public V get() throws InterruptedException, ExecutionException { int s = state; //如果任务未彻底完成,那么则阻塞直至任务完成后唤醒该线程 if (s <= COMPLETING) s = awaitDone(false, 0L); return report(s); } /** * @throws CancellationException {@inheritDoc} */ public V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException { if (unit == null) throw new NullPointerException(); int s = state; if (s <= COMPLETING && (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING) throw new TimeoutException(); return report(s); } /** * Protected method invoked when this task transitions to state * {@code isDone} (whether normally or via cancellation). The * default implementation does nothing. Subclasses may override * this method to invoke completion callbacks or perform * bookkeeping. Note that you can query status inside the * implementation of this method to determine whether this task * has been cancelled. */ protected void done() { } /** 该方法在FutureTask里只有run方法在任务完成后调用。 主要保存任务执行结果到成员变量outcome 中,和切换任务执行状态。 由该方法可以得知: COMPLETING : 任务已执行完成(也可能是异常完成),但还未设置结果到成员变量outcome中,也意味着还不能get NORMAL : 任务彻底执行完成 **/ protected void set(V v) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = v; UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state finishCompletion(); } } /** * Causes this future to report an {@link ExecutionException} * with the given throwable as its cause, unless this future has * already been set or has been cancelled. * * <p>This method is invoked internally by the {@link #run} method * upon failure of the computation. * * @param t the cause of failure */ protected void setException(Throwable t) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = t; UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state finishCompletion(); } } /** 由于实现了Runnable接口的缘故,该方法可由执行线程所调用。 **/ public void run() { //只有当任务状态=new时才被运行继续执行 if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { //调用Callable的Call方法 result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } } /** 如果该任务在执行过程中不被取消或者异常结束,那么该方法不记录任务的执行结果,且不修改任务执行状态。 所以该方法可以重复执行N次。不过不能直接调用,因为是protected权限。 **/ protected boolean runAndReset() { if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return false; boolean ran = false; int s = state; try { Callable<V> c = callable; if (c != null && s == NEW) { try { c.call(); // don't set result ran = true; } catch (Throwable ex) { setException(ex); } } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } return ran && s == NEW; } /** * Ensures that any interrupt from a possible cancel(true) is only * delivered to a task while in run or runAndReset. */ private void handlePossibleCancellationInterrupt(int s) { // It is possible for our interrupter to stall before getting a // chance to interrupt us. Let's spin-wait patiently. if (s == INTERRUPTING) while (state == INTERRUPTING) Thread.yield(); // wait out pending interrupt // assert state == INTERRUPTED; // We want to clear any interrupt we may have received from // cancel(true). However, it is permissible to use interrupts // as an independent mechanism for a task to communicate with // its caller, and there is no way to clear only the // cancellation interrupt. // // Thread.interrupted(); } /** * Simple linked list nodes to record waiting threads in a Treiber * stack. See other classes such as Phaser and SynchronousQueue * for more detailed explanation. */ static final class WaitNode { volatile Thread thread; volatile WaitNode next; WaitNode() { thread = Thread.currentThread(); } } /** 该方法在任务完成(包括异常完成、取消)后调用。删除所有正在get获取等待的节点且唤醒节点的线程。和调用done方法和置空callable. **/ private void finishCompletion() { // assert state > COMPLETING; for (WaitNode q; (q = waiters) != null;) { if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) { for (;;) { Thread t = q.thread; if (t != null) { q.thread = null; LockSupport.unpark(t); } WaitNode next = q.next; if (next == null) break; q.next = null; // unlink to help gc q = next; } break; } } done(); callable = null; // to reduce footprint } /** 阻塞等待任务执行完成(中断、正常完成、超时) **/ private int awaitDone(boolean timed, long nanos) throws InterruptedException { final long deadline = timed ? System.nanoTime() + nanos : 0L; WaitNode q = null; boolean queued = false; for (;;) { /** 这里的if else的顺序也是有讲究的。 1.先判断线程是否中断,中断则从队列中移除(也可能该线程不存在于队列中) 2.判断当前任务是否执行完成,执行完成则不再阻塞,直接返回。 3.如果任务状态=COMPLETING,证明该任务处于已执行完成,正在切换任务执行状态,CPU让出片刻即可 4.q==null,则证明还未创建节点,则创建节点 5.q节点入队 6和7.阻塞 **/ if (Thread.interrupted()) { removeWaiter(q); throw new InterruptedException(); } int s = state; if (s > COMPLETING) { if (q != null) q.thread = null; return s; } else if (s == COMPLETING) // cannot time out yet Thread.yield(); else if (q == null) q = new WaitNode(); else if (!queued) queued = UNSAFE.compareAndSwapObject(this, waitersOffset, q.next = waiters, q); else if (timed) { nanos = deadline - System.nanoTime(); if (nanos <= 0L) { removeWaiter(q); return state; } LockSupport.parkNanos(this, nanos); } else LockSupport.park(this); } } /** * Tries to unlink a timed-out or interrupted wait node to avoid * accumulating garbage. Internal nodes are simply unspliced * without CAS since it is harmless if they are traversed anyway * by releasers. To avoid effects of unsplicing from already * removed nodes, the list is retraversed in case of an apparent * race. This is slow when there are a lot of nodes, but we don't * expect lists to be long enough to outweigh higher-overhead * schemes. */ private void removeWaiter(WaitNode node) { if (node != null) { node.thread = null; retry: for (;;) { // restart on removeWaiter race for (WaitNode pred = null, q = waiters, s; q != null; q = s) { s = q.next; if (q.thread != null) pred = q; else if (pred != null) { pred.next = s; if (pred.thread == null) // check for race continue retry; } else if (!UNSAFE.compareAndSwapObject(this, waitersOffset, q, s)) continue retry; } break; } } } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE; private static final long stateOffset; private static final long runnerOffset; private static final long waitersOffset; static { try { UNSAFE = sun.misc.Unsafe.getUnsafe(); Class<?> k = FutureTask.class; stateOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("state")); runnerOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("runner")); waitersOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("waiters")); } catch (Exception e) { throw new Error(e); } } }
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